Basic rules
Like in most tabletop RPGs, Hedron players sit around and describe their interaction within a story told by a Gamemaster (GM). In a situation where the outcome is uncertain, a player rolls an Attribute or Skill and determine success based on a Difficulty chosen by the GM. Wether they succeed or not, the story moves on with consequences or boons.
Rolling
When a player needs to roll an Attribute or Skill, they use two twelve-sided dice, add them togheter and add the relevant bonuses.
When rolling an Attribute, you only add the value of the attribute to the roll.
When rolling a Skill, you add the value of the Skill and it's associated Attribute to the roll.
The result of the roll needs to match or exceed the chosen Difficulty's value to succeed.
Difficulty
Here is an handy chart of suggested difficulties for Skill rolls.
Difficulty | Value |
---|---|
Easy | 10 |
Moderate | 13 |
Trained | 15 |
Hard | 20 |
Very Hard | 25 |
Impossible | 30 |
Skills and Attributes
Each characters are composed of a variety of skills and attributes that determines their ability to complete tasks and interact with the world around them. When attempting a task that has a chance of failing, a player will often roll one of their Attribute or Skill. Atrtributes are overall categories that represent the character's overall strengths and weaknesses. Skills are more granular proficiencies that a character has that highlight their training in performing certain actions.
Body
Body is where the heart is
Physical def.
Protect your soft heart with your hot bod
Protect your soft heart with your hot bod
Dodge
Get out the way
Get out the way
Melee
Whack your ennemies in the face
Whack your ennemies in the face
Acrobatics
Jump over your anxieties
Jump over your anxieties
Athletics
Push through life like a champ
Push through life like a champ
Brawl
Punch life back in the face
Punch life back in the face
Aim
Aim for the head!
Aim for the head!
Stealth
You gotta hide
You gotta hide
Larceny
Sneaky? Who you calling sneaky?
Sneaky? Who you calling sneaky?
Mind
Give them a piece of your mind
Mental def.
Strong mind in a strong body
Strong mind in a strong body
Science
Is THIS science?
Is THIS science?
Lore
What is lore?
What is lore?
Techology
Can I fix that for you?
Can I fix that for you?
Linguistics
Do you speaka ma language?
Do you speaka ma language?
Investigate
I don't have a clue...
I don't have a clue...
Medecine
Time to kill that pain
Time to kill that pain
Survival
Survival is how you adapt and overcome
Survival is how you adapt and overcome
Perception
Did you see that?
Did you see that?
Presence
Show off your great presece
Social def.
Keep your composure and raise your walls
Keep your composure and raise your walls
Deceit
Hide your emotions and fake it
Hide your emotions and fake it
Diplomacy
Be a good boy and youll get a puppy
Be a good boy and youll get a puppy
Psychology
Are you lying to me? I know you e lying to me!
Are you lying to me? I know you e lying to me!
Bartering
How much for that? Oh Im sure you can make an exception...
How much for that? Oh Im sure you can make an exception...
Perform
And now, let's welcome to the stage our next performer!
And now, let's welcome to the stage our next performer!
Intimidation
No now YOU listen!
No now YOU listen!
Taming
See? I knew training a wild lion was easy
See? I knew training a wild lion was easy